How it works
Type a command in the chat box, starting with a dot: .gm on. Most commands act on your target, or take a character name. .help <command> shows the in-game help.
Levels add up: each level can use its own commands and everything below it. Your account's level is set by the realm staff.
615 commands, read from the realm's own command tables and permissions (TrinityCore RBAC), so this page follows server updates.
Level 0 · Player
15 commandsEvery account can use these.
| Command | Usage |
|---|---|
.account | .accountPrints information about the current account. |
.account 2fa remove | .account 2fa remove <token>Provide a current 2FA token to disable two-factor authentication for this account. |
.account 2fa setup | .account 2fa setupBegins setup of two-factor authentication for this account. |
.account email | .account email <old email> <password> <new email> <confirm new email>Changes the email on record for this account. |
.account lock country | .account lock country <on/off>While enabled, you will only be able to log in from IP addresses in your current country. |
.account lock ip | .account lock ip <on/off>While enabled, you will only be able to log in from your current IP address. |
.account password | .account password <old password> <new password> <confirm password> [<email>]Changes the password for this account. Whether you need to specify your email address depends on the server settings. |
.bnetaccount lock country | .bnetaccount lock country [on|off]Allow login to account only from current used Country or remove this requirement. |
.bnetaccount lock ip | .bnetaccount lock ip [on|off]Allow login to account only from current used IP or remove this requirement. |
.bnetaccount password | .bnetaccount password $old_password $new_password $new_passwordChange your account password. |
.commands | .commandsDisplay a list of available commands for your account level. |
.help | .help [$command]Display usage instructions for the given $command. If no $command provided show list available commands. |
.pvpstats | .pvpstatsShows number of battleground victories in the last 7 days |
.save | .saveSaves your character. |
.unstuck | .unstuck $playername [inn/graveyard/startzone]Teleports specified player to specified location. Default location is player's current hearth location. |
Level 1 · Moderator
153 commandsAdded at level 1, on top of everything the levels below can use.
| Command | Usage |
|---|---|
.account addon | .account addon <expansion>Sets this account's expansion level. 0 = WoW, 1 = TBC, 2 = WotLK. |
.announce | .announce $MessageToBroadcastSend a global message to all players online in chat log. |
.appear | .appear [$charactername]Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline. |
.debug anim | |
.debug areatriggers | .debug areatriggersToggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger |
.debug arena | .debug arenaToggle debug mode for arenas. In debug mode GM can start arena with single player. |
.debug asan memoryleak | .debug asan memoryleakTriggers a memory leak. Use only when testing dynamic analysis tools. |
.debug asan outofbounds | .debug asan outofboundsTriggers a stack out of bounds read. Use only when testing dynamic analysis tools. |
.debug bg | .debug bgToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player. |
.debug boundary | .debug boundary [fill] [duration]Flood fills the targeted unit's movement boundary and marks the edge of said boundary with debug creatures. Specify 'fill' as first parameter to fill the entire area with debug creatures. |
.debug combat | .debug combatLists the target's (or own) combat references. |
.debug conversation | .debug conversation $conversationIdPlay given conversation. |
.debug dummy | .debug dummy <???>Catch-all debug command. Does nothing by default. If you want it to do things for testing, add the things to its script in cs_debug.cpp. |
.debug entervehicle | |
.debug getitemstate | |
.debug guidlimits | .debug guidlimits <optional map id>Shows the current Creature and GameObject highest Guid for the specified map id or for all maps if none is specified |
.debug instancespawn | .debug instancespawn [<groupID>/explain]Displays information about the spawn groups being managed by the current instance script. If groupID is specified, additionally explains why that spawn group is in the listed state. If "explain" is specified, explains all spawn groups. |
.debug itemexpire | |
.debug loadcells | .debug loadcells [mapId]Loads all cells for debugging purposes |
.debug lootrecipient | |
.debug los | |
.debug modifiertree | .debug modifiertree #modifierTreeIdChecks if ModifierTree #modifierTreeId conditions are met for targeted player. |
.debug moveflags | .debug moveflags [$newMoveFlags [$newMoveFlags2]]No params given will output the current moveflags of the target |
.debug neargraveyard | .debug neargraveyard [linked]Find the nearest graveyard from dbc or db (if linked) |
.debug objectcount | .debug objectcount <optional map id>Shows the number of Creatures and GameObjects for the specified map id or for all maps if none is specified |
.debug personalclone | .debug personalclone |
.debug phase | .debug phaseSends a phase debug report of a player to you. |
.debug play cinematic | .debug play cinematic #cinematicidPlay cinematic #cinematicid for you. You stay at place while your mind fly. |
.debug play movie | .debug play movie #movieidPlay movie #movieid for you. |
.debug play music | .debug play music #musicIdPlay music with #musicId. Music will be played only for you. Other players will not hear this. |
.debug play objectsound | .debug play objectsound #soundKitId [#broadcastTextId]Play object sound with #soundKitId [and #broadcastTextId]. Sound will be played only for you. Other players will not hear this. |
.debug play sound | .debug play sound #soundidPlay sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds... |
.debug playercondition | .debug playercondition #playerConditionIdChecks if PlayerCondition #playerConditionId condition is met for targeted player. |
.debug pvp warmode | .debug pvp warmode |
.debug questreset | .debug questreset <daily/weekly/monthly/all>Performs quest reset procedure for the specified type (or all types). Quest pools will be re-generated, and quest completion status will be reset. |
.debug raidreset | .debug raidreset mapid [difficulty]Forces a global reset of the specified map on all difficulties (or only the specific difficulty if specified). Effectively the same as setting the specified map's reset timer to now. |
.debug send buyerror | |
.debug send channelnotify | |
.debug send chatmessage | |
.debug send equiperror | |
.debug send largepacket | |
.debug send opcode | |
.debug send playerchoice | .debug send playerchoice $choiceIdSend given choice to player. |
.debug send qinvalidmsg | |
.debug send qpartymsg | |
.debug send sellerror | |
.debug send setphaseshift | |
.debug send spellfail | |
.debug setaurastate | |
.debug spawnvehicle | |
.debug threat | .debug threatLists the units threatened by target (or self). If target has a threat list, lists that threat list, too. |
.debug threatinfo | .debug threatinfoDisplays various debug information about the target's threat state, modifiers, redirects and similar. |
.debug transport | .debug transport [start/stop]Allows to stop the current transport at its nearest wait point and start movement of a stopped one. Not all transports can be started or stopped. |
.debug worldstate | debug worldstate $stateId $valueSends a world state update for the specified state to your client. |
.debug wsexpression | .debug wsexpression #worldStateExpressionIdChecks if WorldStateExpression #worldStateExpressionId condition is met on current map. |
.event activelist | .event activelistShow list of currently active events. |
.event info | .event info #event_idShow details about event with #event_id. |
.event start | .event start #event_idStart event #event_id. Set start time for event to current moment (change not saved in DB). |
.event stop | .event stop #event_idStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). |
.freeze | .freeze [#player] [#duration]Freezes #player for #duration (seconds) Freezes the selected player if no arguments are given. Default duration: GM.FreezeAuraDuration (worldserver.conf) |
.gm chat | .gm chat [on/off]Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided. |
.gm ingame | .gm ingameDisplay a list of available in game Game Masters. |
.gm off | .gm offDisables in-game GM mode. |
.gm on | .gm onEnables in-game GM mode. This makes you exempt from most game mechanics. Among other things, it makes creatures unable to attack you, and makes you untargetable by most spells. It also makes creatures in all phases, as well as invisible creatures, visible to you. |
.gm visible | .gm visible on/offOutput current visibility state or make GM visible(on) and invisible(off) for other players. |
.gmannounce | .gmannounce $announcementSend an announcement to online Gamemasters. |
.gmnameannounce | .gmnameannounce $announcement.Send an announcement to all online GM's, displaying the name of the sender. |
.gmnotify | .gmnotify $notificationDisplays a notification on the screen of all online GM's. |
.go areatrigger | .go areatrigger <areatriggerId>Teleport yourself to the specified areatrigger's location. Note that you may end up at the trigger's target location if it is a teleport trigger. |
.go boss | .go boss <part(s) of name>Teleport yourself to the dungeon boss whose name and/or script name best matches the specified search string(s). |
.go bugticket | .go bugticket <ticketId>Teleport yourself to the location at which the specified bug ticket was created. |
.go complaintticket | .go complaintticket <ticketId>Teleport yourself to the location at which the specified complaint ticket was created. |
.go creature | .go creature <spawnId>Teleport yourself to the creature spawn with the specified spawn ID. |
.go creature id | .go creature id <creatureId>Teleport yourself to the first spawn point for the specified creature ID. If multiple spawn points for the creature exist, teleport to the first one found. |
.go gameobject | .go gameobject <spawnId>Teleport yourself to the gameobject spawn with the specified spawn ID. |
.go gameobject id | .go gameobject id <goId>Teleport yourself to the first spawn point for the specified gameobject ID. If multiple spawn points for the gameobject exist, teleport to the first one found. |
.go graveyard | .go graveyard <graveyardId>Teleport yourself to the graveyard with the specified graveyard ID. |
.go grid | .go grid <gridX> <gridY> [<mapId>]Teleport yourself to center of grid at the provided indices in specified (or current) map. |
.go instance | .go instance <part(s) of name>Teleport yourself to the instance whose name and/or script name best matches the specified search string(s). |
.go offset | .go offset [<dForward> [<dSideways> [<dZ [<dO>]]]]Teleport yourself by the specified amount relative to your current position and orientation. |
.go quest | .go quest #quest_idTeleport your character to first quest poi with id #quest_id. |
.go suggestionticket | .go suggestionticket <ticketId>Teleport yourself to the location at which the specified suggestion ticket was created. |
.go taxinode | .go taxinode <nodeId>Teleport yourself to the specified taxi node. |
.go xyz | .go xyz <x> <y> [<z> [<mapid> [<o>]]]Teleport yourself to the specified location in the specified (or current) map. If no z coordinate is specified, defaults to ground/water level. |
.go zonexy | .go zonexy <x> <y> [<zone>]Teleport yourself to the given local (x,y) position in the specified (or current) zone. |
.honor add | .honor add $amountAdd a certain amount of honor (gained today) to the selected player. |
.honor add kill | .honor add killAdd the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player) |
.honor update | .honor updateForce the yesterday's honor fields to be updated with today's data, which will get reset for the selected player. |
.instance listbinds | .instance listbindsLists the binds of the selected player. |
.instance stats | .instance statsShows statistics about instances. |
.instance unbind | .instance unbind <mapid|all> [difficulty]Clear all/some of player's binds |
.lfg group | .lfg groupShows information about all players in the group (state, roles, comment, dungeons selected). |
.lfg player | .lfg playerShows information about player (state, roles, comment, dungeons selected). |
.lfg queue | .lfg queueShows info about current lfg queues. |
.listfreeze | .listfreezeSearch and output all frozen players. |
.modify drunk | .modify drunk #valueSet drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state. |
.modify energy | .modify energy #energyModify the energy of the selected player. If no player is selected, modify your energy. |
.modify faction | .modify faction #factionid #flagid #npcflagid #dynamicflagidModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. |
.modify honor | .modify honor $amountAdd $amount honor points to the selected player. |
.modify hp | .modify hp #newhpModify the hp of the selected player. If no player is selected, modify your hp. |
.modify mana | .modify mana #newmanaModify the mana of the selected player. If no player is selected, modify your mana. |
.modify money | .modify money #money.money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. |
.modify mount | .modify mount #id #speedDisplay selected player as mounted at #id creature and set speed to #speed value. |
.modify power | .modify power #powerType #amountModify the power of the selected player. If no player is selected, modify your power. |
.modify rage | .modify rage #newrageModify the rage of the selected player. If no player is selected, modify your rage. |
.modify runicpower | .modify runicpower #newrunicpowerModify the runic power of the selected player. If no player is selected, modify your runic power. |
.modify scale | .modify scale.modify scale #scale Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10. |
.modify speed | .modify speed $speedtype #rateModify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50. |
.modify speed all | .modify aspeed #rateModify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. |
.modify speed backwalk | .modify speed backwalk #rateModify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. |
.modify speed fly | .modify speed fly.modify speed fly #rate Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. |
.modify speed swim | .modify speed swim #rateModify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. |
.modify speed walk | .modify speed bwalk #rateModify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50. |
.modify spell | .modify spellTODO |
.modify talentpoints | .modify talentpoints #amountSet free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward. |
.modify xp | .modify xp #xpGives experience points to the targeted player or self. |
.mute | .mute [$playerName] $timeInMinutes [$reason]Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline. |
.mutehistory | |
.nameannounce | .nameannounce $announcement.Send an announcement to all online players, displaying the name of the sender. |
.notify | .notify $MessageToBroadcastSend a global message to all players online in screen. |
.npc say | .npc say $messageMake selected creature say specified message. |
.npc textemote | .npc textemote #emoteidMake the selected creature to do textemote with an emote of id #emoteid. |
.npc whisper | .npc whisper #playerguid #textMake the selected npc whisper #text to #playerguid. |
.npc yell | .npc yell $messageMake selected creature yell specified message. |
.recall | .recall [$playername]Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you. |
.saveall | .saveallSave all characters in game. |
.send items | .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. |
.summon | .summon [$charactername]Teleport the given character to you. Character can be offline. |
.tele | .tele #locationTeleport player to a given location. |
.tele group | .tele group#locationTeleport a selected player and his group members to a given location. |
.tele name | .tele name [#playername] #locationTeleport the given character to a given location. Character can be offline. To teleport to homebind, set #location to "$home" (without quotes). |
.tele name npc guid | .tele name id #playername #creatureSpawnIdTeleport the given character to creature with spawn id #creatureSpawnId. Character can be offline. |
.tele name npc id | .tele name id #playername #creatureIdTeleport the given character to first found creature with id #creatureId. Character can be offline. |
.tele name npc name | .tele name id #playername #creatureNameTeleport the given character to first found creature with name (must match exactly) #creatureName. Character can be offline. |
.ticket bug close | .ticket bug closeUsage: .ticket bug close $ticketid. Closes the specified ticket. Does not delete permanently. |
.ticket bug closedlist | .ticket bug closedlistUsage: Displays a list of closed bug tickets. |
.ticket bug comment | .ticket bug commentUsage: .ticket bug comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket. |
.ticket bug list | .ticket bug listUsage: Displays a list of open bug tickets. |
.ticket bug view | .ticket bug viewUsage: .ticket bug view $ticketid. Returns details about specified ticket. Ticket must be open and not deleted. |
.ticket complaint close | .ticket complaint closeUsage: .ticket complaint close $ticketid. Closes the specified ticket. Does not delete permanently. |
.ticket complaint closedlist | .ticket complaint closedlistUsage: Displays a list of closed complaint tickets. |
.ticket complaint comment | .ticket complaint commentUsage: .ticket complaint comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket. |
.ticket complaint list | .ticket complaint listUsage: Displays a list of open complaint tickets. |
.ticket complaint view | .ticket complaint viewUsage: .ticket complaint view $ticketid. Returns details about specified ticket. Ticket must be open and not deleted. |
.ticket suggestion close | .ticket suggestion closeUsage: .ticket suggestion close $ticketid. Closes the specified ticket. Does not delete permanently. |
.ticket suggestion closedlist | .ticket suggestion closedlistUsage: Displays a list of closed suggestion tickets. |
.ticket suggestion comment | .ticket suggestion commentUsage: .ticket suggestion comment $ticketid $comment. Allows the adding or modifying of a comment to the specified ticket. |
.ticket suggestion list | .ticket suggestion listUsage: Displays a list of open suggestion tickets. |
.ticket suggestion view | .ticket suggestion viewUsage: .ticket suggestion view $ticketid. Returns details about specified ticket. Ticket must be open and not deleted. |
.unfreeze | .unfreeze (#player)"Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target. |
.unmute | .unmute [$playerName]Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline. |
.whispers | .whispers on|offEnable/disable accepting whispers by GM from players. By default use trinityd.conf setting. |
.wpgps | .wpgpsOutput current position to sql developer log as partial SQL query to be used in pathing |
Level 2 · Game Master
84 commandsAdded at level 2, on top of everything the levels below can use.
| Command | Usage |
|---|---|
.arena info | .arena info #TeamIDA command that show info about arena team |
.arena lookup | .arena lookup $nameA command that give a list of arenateam with the given $name |
.bg start | .bg startSkips battleground preparation time and starts the battle. |
.bg stop | .bg stopImmediately ends the battleground. |
.character changefaction | .character changefaction $nameChange character faction. |
.character changerace | .character changerace $nameChange character race. |
.character customize | .character customize [$name]Mark selected in game or by $name in command character for customize at next login. |
.character rename | .character rename [$name] [$newName]Mark selected in game or by $name in command character for rename at next login. If $newName then the player will be forced rename. |
.character reputation | .character reputation [$player_name]Show reputation information for selected player or player find by $player_name. |
.character titles | .character titles [$player_name]Show known titles list for selected player or player find by $player_name. |
.combatstop | .combatstop [$playername]Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. |
.demorph | .demorphDemorph the selected player. |
.dismount | .dismountDismount you, if you are mounted. |
.gobject activate | .gobject activate #guidActivates an object like a door or a button. |
.gobject add | .gobject add #id <spawntimeSecs>Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject. |
.gobject add temp | .gobject add tempAdds a temporary gameobject that is not saved to DB. |
.gobject delete | .gobject delete #go_guidDelete gameobject with guid #go_guid. |
.gobject despawngroup | .gobject despawngroup $groupId [removerespawntime] |
.gobject info | .gobject info [$entry|$link | guid [$guid|$link]
Query Gameobject information for given gameobject entry, guid or link.
For example .gobject info 36
or .gobject info guid 100 |
.gobject move | .gobject move #goguid [#x #y #z]Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide). |
.gobject near | .gobject near [#distance]Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value. |
.gobject set phase | .gobject set phase #guid #phasemaskGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent. |
.gobject set state | |
.gobject spawngroup | .gobject spawngroup $groupId [ignorerespawn] [force] |
.gobject target | .gobject target [#go_id|#go_name_part]Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part. |
.gobject turn | .gobject turn [guid|link] [oz [oy [ox]]]Set the orientation of the gameobject to player's orientation or the given orientation. |
.group repair | .group repair [$charactername] Repair the given character and his group. Repair only online group characters but original selected group member can be offline. If no character is selected and name not provided, it will repair yourself. |
.guid | .guidDisplay the GUID for the selected character. |
.itemmove | .itemmove #sourceslotid #destinationslotidMove an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented |
.kick | .kick [$charactername] [$reason]Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason". |
.list respawns | .list respawns [distance]Lists all pending respawns within <distance> yards, or within current zone if not specified. |
.modify currency | .modify currency #id #valueAdd $amount (without precision) of $currency to the selected player. |
.modify gender | .modify gender male/femaleChange gender of selected player. |
.modify reputation | .modify reputation #repId (#repvalue | $rankname [#delta])Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id. |
.modify standstate | .modify standstate #emoteidChange the emote of your character while standing to #emoteid. |
.morph | .morph #displayidChange your current model id to #displayid. |
.npc add | .npc add #entrySpawn a creature using template #entry and save it to the database. If you want a temporary spawn that is not saved to the database, use .npc add temp instead. |
.npc add formation | .npc add formation $leader [$linkedAggro] [$formationMovement]Add selected creature to a leader's formation. |
.npc add item | .npc add item #itemId <#maxcount><#incrtime><#extendedcost><#bonusListIDs>Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost. #bonusListIDs is a semicolon separated list of bonuses to add to item (such as Mythic/Heroic/Warforged/socket) |
.npc add move | .npc add move #creature_guid [#waittime]Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. |
.npc add temp | .npc add temp [loot/noloot] #entryAdds temporary NPC, not saved to database. Specify 'loot' to have the NPC's corpse stick around for some time after death, allowing it to be looted. Specify 'noloot' to have the corpse disappear immediately. |
.npc delete | .npc delete [#guid]Delete creature with guid #guid (or the selected if no guid is provided) |
.npc delete item | .npc delete item #itemIdRemove item #itemid from item list of selected vendor. |
.npc despawngroup | .npc despawngroup $groupId [removerespawntime] |
.npc follow | .npc follow startSelected creature start follow you until death/fight/etc. |
.npc follow stop | .npc follow stopSelected creature (non pet) stop follow you. |
.npc move | .npc move [#creature_guid]Move the targeted creature spawn point to your coordinates. |
.npc near | |
.npc set factionid | .npc set factionid #factionidSet the faction of the selected creature to #factionid. |
.npc set flag | .npc set flag #npcflagSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load. |
.npc set level | .npc set level #levelChange the level of the selected creature to #level. #level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3. |
.npc set link | .npc set link $creatureGUIDLinks respawn of selected creature to the condition that $creatureGUID defined is alive. |
.npc set model | .npc set model #displayidChange the model id of the selected creature to #displayid. |
.npc set movetype | .npc set movetype [#creature_guid] stay/random/way [NODEL]Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints. |
.npc set phase | .npc set phase #phasemaskSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable.. |
.npc set spawntime | .npc set spawntime #timeAdjust spawntime of selected creature to time. |
.npc set wanderdistance | .npc set wanderdistance #distAdjust wander distance of selected creature to dist. |
.npc showloot | .npc showloot [all]Shows the loot contained in targeted dead creature. |
.npc spawngroup | .npc spawngroup $groupId [ignorerespawn] [force] |
.npc tame | |
.pet create | .pet createCreates a pet of the selected creature. |
.pet learn | .pet learnLearn #spellid to pet. |
.pet unlearn | .pet unleanunLearn #spellid to pet. |
.pinfo | .pinfo [$player_name/#GUID]Output account information and guild information for selected player or player find by $player_name or #GUID. |
.playall | .playall #soundidPlayer a sound to whole server. |
.repairitems | .repairitemsRepair all selected player's items. |
.send mail | .send mail #playername "#subject" "#text"Send a mail to a player. Subject and mail text must be in "". |
.send message | .send message $playername $messageSend screen message to player from ADMINISTRATOR. |
.send money | .send money #playername "#subject" "#text" #moneySend mail with money to a player. Subject and mail text must be in "". |
.ticket bug assign | .ticket bug assignUsage: .ticket bug assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master. |
.ticket bug unassign | .ticket bug unassignUsage: .ticket bug unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master. |
.ticket complaint assign | .ticket complaint assignUsage: .ticket complaint assign $ticketid $gmname. Assigns the specified ticket to the specified Game Master. |
.ticket complaint unassign | .ticket complaint unassignUsage: .ticket complaint unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master. |
.ticket suggestion assign | .ticket suggestion assignUsage: .ticket suggestion assign $ticketid $gmname.Assigns the specified ticket to the specified Game Master. |
.ticket suggestion unassign | .ticket suggestion unassignUsage: .ticket suggestion unassign $ticketid. Unassigns the specified ticket from the current assigned Game Master. |
.titles add | .titles add #titleAdd title #title (id or shift-link) to known titles list for selected player. |
.titles current | .titles current #titleSet title #title (id or shift-link) as current selected title for selected player. If title is not in known title list for player then it will be added to list. |
.titles remove | .titles remove #titleRemove title #title (id or shift-link) from known titles list for selected player. |
.titles set mask | .titles set mask #maskAllows user to use all titles from #mask. #mask=0 disables the title-choose-field |
.wp add | .wp addAdd a waypoint for the selected creature at your current position. |
.wp load | .wp load $pathidLoad pathid number for selected creature. Creature must have no waypoint data. |
.wp modify | |
.wp show | .wp show $optionOptions: on $pathid (or selected creature with loaded path) - Show path first $pathid (or selected creature with loaded path) - Show first waypoint in path last $pathid (or selected creature with loaded path) - Show last waypoint in path off - Hide all paths info $selected_waypoint - Show info for selected waypoint. |
.wp unload | .wp unloadUnload path for selected creature. |
Level 3 · Administrator
343 commandsAdded at level 3, on top of everything the levels below can use.
| Command | Usage |
|---|---|
.account set addon | .account set addon [<accountname>] <expansion>Sets the specified account's, or targeted player's account's expansion level. 0 = WoW, 1 = TBC, 2 = WotLK. |
.account set sec email | .account set sec email <accountname> <email> <confirm email>Replaces the email on record for the specified account. |
.account set sec regmail | .account set sec regmail <accountname> <email> <confirm email>Replaces the registration email on record for the specified account. |
.achievement add | .achievement add <achievement>Add an achievement, specified by ID or link, to the targeted player. |
.additem | .additem #itemid/[#itemname]/#shift-click-item-link #itemcount #bonusListIDsAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. #bonusListIDs is a semicolon separated list of bonuses to add to item (such as Mythic/Heroic/Warforged/socket) |
.additem set | .additemset #itemsetid #bonusListIDsAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. If the itemset has multiple levels it adds one of each item level. #bonusListIDs is a semicolon separated list of bonuses to add to all items (such as Mythic/Heroic/Warforged/socket) |
.additem to | .additem to |
.ahbot items | .ahbot items $GrayItems $WhiteItems $GreenItems $BlueItems $PurpleItems $OrangeItems $YellowItemsSet amount of each items color be selled on auction. |
.ahbot items blue | .ahbot items blue $BlueItemsSet amount of Blue color items be selled on auction. |
.ahbot items gray | .ahbot items gray $GrayItemsSet amount of Gray color items be selled on auction. |
.ahbot items green | .ahbot items green $GreenItemsSet amount of Green color items be selled on auction. |
.ahbot items orange | .ahbot items orange $OrangeItemsSet amount of Orange color items be selled on auction. |
.ahbot items purple | .ahbot items purple $PurpleItemsSet amount of Purple color items be selled on auction. |
.ahbot items white | .ahbot items white $WhiteItemsSet amount of White color items be selled on auction. |
.ahbot items yellow | .ahbot items yellow $YellowItemsSet amount of Yellow color items be selled on auction. |
.ahbot ratio | .ahbot ratio $allianceratio $horderatio $neutralratioSet ratio of items in 3 auctions house. |
.ahbot ratio alliance | .ahbot ratio alliance $allianceratioSet ratio of items in alliance auction house. |
.ahbot ratio horde | .ahbot ratio horde $horderatioSet ratio of items in horde auction house. |
.ahbot ratio neutral | .ahbot ratio neutral $neutralratioSet ratio of items in $neutral auction house. |
.ahbot rebuild | .ahbot rebuild [all]Expire all actual auction of ahbot except bided by player. Binded auctions included to expire if "all" option used. Ahbot re-fill auctions base at current settings then. |
.ahbot reload | .ahbot reloadReload AHBot settings from configuration file. |
.ahbot status | .ahbot status [all]Show current ahbot state data in short form, and with "all" with details. |
.arena captain | .arena captain #TeamID $nameA command to set new captain to the team $name must be in the team |
.arena create | .arena create $name "arena name" #typeA command to create a new Arena-team in game. #type = [2/3/5] |
.arena disband | .arena disband #TeamIDA command to disband Arena-team in game. |
.arena rename | .arena rename "oldname" "newname"A command to rename Arena-team name. |
.aura | .aura #spellidAdd the aura from spell #spellid to the selected Unit. |
.ban account | .ban account $Name $bantime $reasonBan account kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
.ban character | .ban character $Name $bantime $reasonBan character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
.ban ip | .ban ip $Ip $bantime $reasonBan IP. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
.ban playeraccount | .ban playeraccount $Name $bantime $reasonBan account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
.baninfo account | .baninfo account $accountidWatch full information about a specific ban. |
.baninfo character | .baninfo character $characternameWatch full information about a specific ban. |
.baninfo ip | .baninfo ip $ipWatch full information about a specific ban. |
.bank | .bankShow your bank inventory. |
.banlist account | .banlist account [$Name]Searches the banlist for a account name pattern or show full list account bans. |
.banlist character | .banlist character $NameSearches the banlist for a character name pattern. Pattern required. |
.banlist ip | .banlist ip [$Ip]Searches the banlist for a IP pattern or show full list of IP bans. |
.bf enable | .bf enable #battleid |
.bf start | .bf start #battleid |
.bf stop | .bf stop #battleid |
.bf switch | .bf switch #battleid |
.bf timer | .bf timer #battleid #timer |
.bindsight | .bindsightBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target. |
.bnetaccount create | .bnetaccount create $account $passwordCreate battle.net account and set password to it. Account must contain the @ symbol. |
.bnetaccount gameaccountcreate | .bnetaccount gameaccountcreate $accountCreate additional game account for specified battle.net account. |
.bnetaccount link | .bnetaccount link $email $loginLinks battle.net account ($email) to an existing game account ($login). |
.bnetaccount listgameaccounts | .bnetaccount listgameaccounts $email $passwordLists all game accounts linked to battle.net $email |
.bnetaccount set password | .bnetaccount set password $account $password $passwordSet password for account. |
.bnetaccount unlink | .bnetaccount unlink $gameaccount $passwordRemoves battle.net account link from $gameaccount |
.cast | .cast #spellid [triggered]Cast #spellid to selected target. If no target selected cast to self. If 'triggered' or part provided then spell casted with triggered flag. |
.cast back | .cast back #spellid [triggered]Selected target will cast #spellid to your character. If 'triggered' or part provided then spell casted with triggered flag. |
.cast dest | .cast dest #spellid #x #y #z [triggered]Selected target will cast #spellid at provided destination. If 'triggered' or part provided then spell casted with triggered flag. |
.cast dist | .cast dist #spellid [#dist [triggered]]You will cast spell to pint at distance #dist. If 'triggered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. |
.cast self | .cast self #spellid [triggered]Cast #spellid by target at target itself. If 'triggered' or part provided then spell casted with triggered flag. |
.cast target | .cast target #spellid [triggered]Selected target will cast #spellid to his victim. If 'triggered' or part provided then spell casted with triggered flag. |
.channel set ownership | .channel set ownership $channel [on/off]Grant ownership to the first person that joins the channel. |
.character changeaccount | .character changeaccount [$player] $accountTransfers ownership of named (or selected) character to another account |
.character deleted list | .character deleted list [#guid|$name]Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected. |
.character deleted restore | .character deleted restore #guid|$name [$newname] [#new account]Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! |
.character level | .character level [$playername] [#level]Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
.cheat casttime | .cheat casttime [on/off]Enables or disables your character's spell cast times. |
.cheat cooldown | .cheat cooldown [on/off]Enables or disables your character's spell cooldowns. |
.cheat explore | .cheat explore #flagReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
.cheat god | .cheat god [on/off]Enables or disables your character's ability to take damage. |
.cheat power | .cheat power [on/off]Enables or disables your character's spell cost (e.g mana). |
.cheat status | .cheat statusShows the cheats you currently have enabled. |
.cheat taxi | .cheat taxi on/offTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access. |
.cheat waterwalk | .cheat waterwalk on/offSet on/off waterwalk state for selected player or self if no player selected. |
.cometome | .cometomeMake selected creature come to your current location (new position not saved to DB). |
.cooldown | .cooldown [#spell_id]Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or their pet or you (if no selection). |
.damage | .damage $damage_amount [$school [$spellid]]Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
.damage go | .damage go $guid|$link $damage_amountApply $damage to destructible gameobject. |
.deserter bg add | .deserter bg add $timeAdds the bg deserter debuff to your target with $time duration. |
.deserter bg remove | .deserter bg removeRemoves the bg deserter debuff from your target. |
.deserter instance add | .deserter instance add $timeAdds the instance deserter debuff to your target with $time duration. |
.deserter instance remove | .deserter instance removeRemoves the instance deserter debuff from your target. |
.dev | .dev [on/off]Enable or Disable in game Dev tag or show current state if on/off not provided. |
.die | .dieKill the selected player. If no player is selected, it will kill you. |
.disable add battleground | .disable add battleground $entry $flag $comment |
.disable add criteria | .disable add criteria $entry $flag $comment |
.disable add map | .disable add map $entry $flag $comment |
.disable add mmap | .disable add mmap $entry $flag $comment |
.disable add outdoorpvp | .disable add outdoorpvp $entry $flag $comment |
.disable add quest | .disable add quest $entry $flag $comment |
.disable add spell | .disable add spell $entry $flag $comment |
.disable add vmap | .disable add vmap $entry $flag $comment |
.disable remove battleground | .disable remove battleground $entry |
.disable remove criteria | .disable remove criteria $entry |
.disable remove map | .disable remove map $entry |
.disable remove mmap | .disable remove mmap $entry |
.disable remove outdoorpvp | .disable remove outdoorpvp $entry |
.disable remove quest | .disable remove quest $entry |
.disable remove spell | .disable remove spell $entry |
.disable remove vmap | .disable remove vmap $entry |
.distance | .distance [link]Display the distance from your character to the selected unit or given creature, player or gameobject. |
.gm fly | .gm fly [on/off]Enable/disable gm fly mode. |
.gm list | .gm listDisplay a list of all Game Masters accounts and security levels. |
.gps | .gps [$name|$shift-link]Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id |
.group disband | .group disband [$characterName]Disbands the given character's group. |
.group join | .group join $AnyCharacterNameFromGroup [$CharacterName]Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected). |
.group leader | .group leader [$characterName]Sets the given character as his group's leader. |
.group level | .group level [$charactername] Set the level of the given character and his group to #numberoflevels (only positive values 1+). Modify only online group characters level but original selected group member can be offline. All stats and dependent values are not recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. If no character is selected and name not provided, it will modify your level. |
.group list | .group list [$CharacterName]Lists all the members of the group/party the player is in. |
.group remove | .group remove [$characterName]Removes the given character from his group. |
.group revive | .group revive [$charactername] Revive the given character and his group. Revive only online group characters but original selected group member can be offline. If no character is selected and name not provided, it will revive yourself. |
.group set leader | .group set leader [$characterName]Sets the given character (or selected) as his group's leader. Alias for '.group leader'. |
.group summon | .group summon [$charactername]Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline. |
.guild create | .guild create [$GuildLeaderName] "$GuildName"Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes. |
.guild delete | .guild delete "$GuildName"Delete guild $GuildName. Guild name must in quotes. |
.guild info | .guild infoShows information about target's guild or a given guild identifier or name. |
.guild invite | .guild invite [$CharacterName] "$GuildName"Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes. |
.guild list | .guild list. Lists every guild: ID | Name | Leader | Creation date | Members | Bank gold |
.guild rank | .guild rank [$CharacterName] #RankSet for player $CharacterName (or selected) rank #Rank in a guild. |
.guild rename | .guild rename "$GuildName" "$NewGuildName"Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes. |
.guild uninvite | .guild uninvite [$CharacterName]Remove player $CharacterName (or selected) from a guild. |
.hidearea | .hidearea #areaidHide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
.instance getbossstate | .instance getbossstate $bossId [$Name]Gets the current EncounterState for the provided boss id. If no character name is provided, the current map will be used as target. |
.instance setbossstate | .instance setbossstate $bossId $encounterState [$Name]Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target. |
.learn | .learn <spell> [all]Teaches the specified spell. If 'all' is specified, teaches all ranks of the spell instead. |
.learn all blizzard | .learn all blizzardTeaches you all available Blizzard internal spells. |
.learn all crafts | .learn all crafts [<player>]Teaches the specified player, or target/self, all available professions and recipes |
.learn all debug | .learn all debugTeaches you a set of spells useful for testing raid encounters. You shouldn't be using GM commands during testing - they can cause weird behavior on their own! |
.learn all default | .learn all default [<player>]Teaches the specified player, or target/self, all default spells for their race/class, as well as any quests they have unlocked through quests. |
.learn all languages | .learn all languagesTeaches all available languages. |
.learn all pettalents | .learn all pettalentsUnlocks all talents for the player's pet. |
.learn all recipes | .learn all recipes <profession>Teaches all recipes for the given profession. |
.learn all talents | .learn all talentsUnlocks all talents for the player's class. |
.learn my quests | .learn my questsTeaches you any spells your class can obtain through class quests. |
.learn my trainer | .learn my trainerTeaches you any spells you could currently train at your class trainer. |
.levelup | .levelup [$playername] [#numberoflevels]Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
.lfg clean | .flg cleanCleans current queue, only for debugging purposes. |
.lfg options | .lfg options [new value]Shows current lfg options. New value is set if extra param is present. |
.linkgrave | .linkgrave #graveyard_id [alliance|horde]Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
.list auras | .list aurasList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras. |
.list auras id | .list auras id |
.list auras name | .list auras name |
.list creature | .list creature #creature_id [#max_count]Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. |
.list item | .list item #item_id [#max_count]Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. |
.list mail | .list mail $characterList of mails the character received. |
.list object | .list object #gameobject_id [#max_count]Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. |
.list scenes | .list scenesList of all active scenes for targeted character. |
.list spawnpoints | .list spawnpointsLists all spawn points (both creatures and GOs) in the current zone. |
.lookup area | .lookup area $namepartLooks up an area by $namepart, and returns all matches with their area ID's. |
.lookup creature | .lookup creature $namepartLooks up a creature by $namepart, and returns all matches with their creature ID's. |
.lookup event | .lookup event $nameAttempts to find the ID of the event with the provided $name. |
.lookup faction | .lookup faction $nameAttempts to find the ID of the faction with the provided $name. |
.lookup item | .lookup item $itemnameLooks up an item by $itemname, and returns all matches with their Item ID's. |
.lookup item id | .lookup item id |
.lookup item set | .lookup itemset $itemnameLooks up an item set by $itemname, and returns all matches with their Item set ID's. |
.lookup map | .lookup map $namepartLooks up a map by $namepart, and returns all matches with their map ID's. |
.lookup map id | .lookup map id |
.lookup object | .lookup object $objnameLooks up an gameobject by $objname, and returns all matches with their Gameobject ID's. |
.lookup player account | .lookup player account $account ($limit)Searchs players, which account username is $account with optional parametr $limit of results. |
.lookup player email | .lookup player email $email ($limit)Searchs players, which account email is $email with optional parametr $limit of results. |
.lookup player ip | .lookup player ip $ip ($limit)Searchs players, which account ast_ip is $ip with optional parametr $limit of results. |
.lookup quest | .lookup quest $namepartLooks up a quest by $namepart, and returns all matches with their quest ID's. |
.lookup quest id | .lookup quest id |
.lookup skill | .lookup skill $$namepartLooks up a skill by $namepart, and returns all matches with their skill ID's. |
.lookup spell | .lookup spell $namepartLooks up a spell by $namepart, and returns all matches with their spell ID's. |
.lookup spell id | .lookup spell id #spellidLooks up a spell by #spellid, and returns the match with its spell name. |
.lookup taxinode | .lookup taxinode $substringSearch and output all taxinodes with provide $substring in name. |
.lookup tele | .lookup tele $substringSearch and output all .tele command locations with provide $substring in name. |
.lookup title | .lookup title $$namepartLooks up a title by $namepart, and returns all matches with their title ID's and index's. |
.mailbox | .mailboxShow your mailbox content. |
.mmap loadedtiles | .mmap loadedtiles to show which tiles are currently loaded |
.mmap loc | .mmap loc to print on which tile one is |
.mmap path | .mmap path to calculate and show a path to current select unit |
.mmap stats | .mmap stats to show information about current state of mmaps |
.mmap testarea | .mmap testarea to calculate paths for all nearby npcs to player |
.modify phase | .modify phase #phasemaskSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value. |
.movegens | .movegensShow movement generators stack for selected creature or player. |
.neargrave | .neargrave [alliance|horde]Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
.npc evade | .npc evade [reason] [force]Makes the targeted NPC enter evade mode. Defaults to specifying EVADE_REASON_OTHER, override this by providing the reason string (ex.: .npc evade EVADE_REASON_BOUNDARY). Specify 'force' to clear any pre-existing evade state before evading - this may cause weirdness, use at your own risk. |
.npc info | .npc infoDisplay a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor. |
.npc playemote | .npc playemote #emoteidMake the selected creature emote with an emote of id #emoteid. |
.npc set allowmove | .npc set allowmoveEnable or disable movement creatures in world. Not implemented. |
.npc set data | .npc set data $field $dataSets data for the selected creature. Used for testing Scripting |
.npc set entry | .npc set entry $entrySwitch selected creature with another entry from creature_template. - New creature.id value not saved to DB. |
.pdump copy | .pdump copy $playerNameOrGUID $account [$newname] [$newguid]Copy character with name/guid $playerNameOrGUID into character list of $account with $newname, with first free or $newguid guid. |
.pdump load | .pdump load $filename $account [$newname] [$newguid]Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. |
.pdump write | .pdump write $filename $playerNameOrGUIDWrite character dump with name/guid $playerNameOrGUID to file $filename. |
.pet level | .pet level #dLevelIncreases/decreases the pet's level by #dLevel. Pet's level cannot exceed the owner's level. |
.possess | .possessPossesses indefinitely the selected creature. |
.quest add | .quest add #quest_idAdd to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output. |
.quest complete | .quest complete #questidMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. |
.quest objective complete | .quest objective complete #questObjectiveIdMark specific quest objective as completed for target character. |
.quest remove | .quest remove #quest_idSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
.quest reward | .quest reward #questIdGrants quest reward to selected player and removes quest from his log (quest must be in completed state). |
.rbac account deny | rbac account deny [$account] #id [#realmId]Deny a permission to selected player or given account. #reamID may be -1 for all realms. |
.rbac account grant | rbac account grant [$account] #id [#realmId]Grant a permission to selected player or given account. #reamID may be -1 for all realms. |
.rbac account list | rbac account list [$account]View permissions of selected player or given account Note: Only those that affect current realm |
.rbac account revoke | rbac account revoke [$account] #id [#realmId]Remove a permission from an account Note: Removes the permission from granted or denied permissions |
.rbac list | rbac list [$id]View list of all permissions. If $id is given will show only info for that permission. |
.reload access_requirement | .reload access_requirementReload access_requirement table. |
.reload achievement_reward | .reload achievement_rewardReload achievement_reward table. |
.reload achievement_reward_locale | .reload achievement_reward_localeReload achievement_reward_locale table. |
.reload all | .reload allReload all tables with reload support added and that can be _safe_ reloaded. |
.reload all achievement | .reload all achievementReload achievement_reward, achievement_criteria_data tables. |
.reload all area | .reload all areaReload areatrigger_teleport, areatrigger_tavern, graveyard_zone tables. |
.reload all gossips | .reload all gossipsReload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables. |
.reload all item | .reload all itemReload page_text, item_enchantment_table tables. |
.reload all locales | .reload all localesReload all `locales_*` tables with reload support added and that can be _safe_ reloaded. |
.reload all loot | .reload all lootReload all `*_loot_template` tables. This can be slow operation with lags for server run. |
.reload all npc | .reload all npcReload npc_option, npc_trainer, npc vendor, points of interest tables. |
.reload all quest | .reload all questReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. |
.reload all scripts | .reload all scriptsReload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables. |
.reload areatrigger_involvedrelation | .reload areatrigger_involvedrelationReload areatrigger_involvedrelation table. |
.reload areatrigger_tavern | .reload areatrigger_tavernReload areatrigger_tavern table. |
.reload areatrigger_teleport | .reload areatrigger_teleportReload areatrigger_teleport table. |
.reload areatrigger_template | .reload areatrigger_template |
.reload auctions | .reload auctionsReload dynamic data tables from the database. |
.reload autobroadcast | .reload autobroadcastReload autobroadcast table. |
.reload battleground_template | .reload battleground_templateReload Battleground Templates. |
.reload character_template | .reload character_template |
.reload conditions | .reload conditionsReload conditions table. |
.reload config | .reload configReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. |
.reload conversation_template | .reload conversation_templateReload conversation tables. |
.reload creature_linked_respawn | .reload creature_linked_respawnReload creature_linked_respawn table. |
.reload creature_loot_template | .reload creature_loot_templateReload creature_loot_template table. |
.reload creature_movement_override | .reload creature_movement_overrideReload creature_movement_override table. |
.reload creature_onkill_reputation | .reload creature_onkill_reputationReload creature_onkill_reputation table. |
.reload creature_questender | .reload creature_questenderReload creature_questender table. |
.reload creature_queststarter | .reload creature_queststarterReload creature_queststarter table. |
.reload creature_summon_groups | .reload creature_summon_groupsReload creature_summon_groups table. |
.reload creature_template | .reload creature_template $entryReload the specified creature's template. |
.reload creature_template_locale | .reload creature_template_localeReload creature_template_locale table. |
.reload creature_text | .reload creature_textReload creature_text Table. |
.reload creature_text_locale | .reload creature_text_localeReload creature_text_locale Table. |
.reload criteria_data | .reload criteria_dataReload criteria_data table. |
.reload disables | .reload disablesReload disables table. |
.reload disenchant_loot_template | .reload disenchant_loot_templateReload disenchant_loot_template table. |
.reload event_scripts | .reload event_scriptsReload event_scripts table. |
.reload fishing_loot_template | .reload fishing_loot_templateReload fishing_loot_template table. |
.reload game_tele | .reload game_teleReload game_tele table. |
.reload gameobject_loot_template | .reload gameobject_loot_templateReload gameobject_loot_template table. |
.reload gameobject_questender | .reload gameobject_questender\nReload gameobject_questender table. |
.reload gameobject_queststarter | .reload gameobject_queststarterReload gameobject_queststarter table. |
.reload gameobject_template_locale | .reload gameobject_template_localeReload gameobject_template_locale table. |
.reload gossip_menu | .reload gossip_menuReload gossip_menu table. |
.reload gossip_menu_option | .reload gossip_menu_optionReload gossip_menu_option table. |
.reload gossip_menu_option_locale | .reload gossip_menu_option_localeReload gossip_menu_option_locale table. |
.reload graveyard_zone | .reload graveyard_zoneReload graveyard_zone table. |
.reload item_loot_template | .reload item_loot_templateReload item_loot_template table. |
.reload item_random_bonus_list_template | .reload item_enchantment_templateReload item_enchantment_template table. |
.reload lfg_dungeon_rewards | .reload lfg_dungeon_rewardsReload lfg_dungeon_rewards table. |
.reload mail_level_reward | .reload mail_level_rewardReload mail_level_reward table. |
.reload mail_loot_template | .reload quest_mail_loot_templateReload quest_mail_loot_template table. |
.reload milling_loot_template | .reload milling_loot_templateReload milling_loot_template table. |
.reload npc_spellclick_spells | |
.reload npc_vendor | .reload npc_vendorReload npc_vendor table. |
.reload page_text | .reload page_textReload page_text table. |
.reload page_text_locale | .reload page_text_localeReload page_text_locale table. |
.reload pickpocketing_loot_template | .reload pickpocketing_loot_templateReload pickpocketing_loot_template table. |
.reload points_of_interest | .reload points_of_interestReload points_of_interest table. |
.reload points_of_interest_locale | .reload points_of_interest_localeReload points_of_interest_locale table. |
.reload prospecting_loot_template | .reload prospecting_loot_templateReload prospecting_loot_template table. |
.reload quest_greeting | .reload quest_greetingReload quest_greeting table. |
.reload quest_locale | .reload quest_localeReload all quest_*_locale tables. |
.reload quest_poi | .reload quest_poiReload quest_poi table. |
.reload quest_template | .reload quest_templateReload quest_template table. |
.reload rbac | .reload rbacReload rbac system. |
.reload reference_loot_template | .reload reference_loot_templateReload reference_loot_template table. |
.reload reputation_reward_rate | .reload reputation_reward_rateReload reputation_reward_rate table. |
.reload reputation_spillover_template | .reload reputation_spillover_templateReload reputation_spillover_template table. |
.reload reserved_name | .reload reserved_nameReload reserved_name table. |
.reload scene_template | .reload scene_templateReload scene_template table. |
.reload skill_discovery_template | .reload skill_discovery_templateReload skill_discovery_template table. |
.reload skill_extra_item_template | .reload skill_extra_item_templateReload skill_extra_item_template table. |
.reload skill_fishing_base_level | .reload skill_fishing_base_levelReload skill_fishing_base_level table. |
.reload skinning_loot_template | .reload skinning_loot_templateReload skinning_loot_template table. |
.reload smart_scripts | .reload smart_scriptsReload smart_scripts table. |
.reload spell_area | .reload spell_areaReload spell_area table. |
.reload spell_group | .reload spell_groupReload spell_group table. |
.reload spell_group_stack_rules | .reload spell_groupReload spell_group_stack_rules table. |
.reload spell_learn_spell | .reload spell_learn_spellReload spell_learn_spell table. |
.reload spell_linked_spell | .reload spell_linked_spellUsage: .reload spell_linked_spell Reloads the spell_linked_spell DB table. |
.reload spell_loot_template | .reload spell_loot_templateReload spell_loot_template table. |
.reload spell_pet_auras | .reload spell_pet_aurasReload spell_pet_auras table. |
.reload spell_proc | .reload spell_procReload spell_proc table. |
.reload spell_required | .reload spell_requiredReload spell_required table. |
.reload spell_script_names | .reload spell_script_namesReload spell_script_names table. |
.reload spell_target_position | .reload spell_target_positionReload spell_target_position table. |
.reload spell_threats | .reload spell_threatsReload spell_threats table. |
.reload support | .reload supportReload support system tables. |
.reload trainer | .reload trainerReloads trainer, trainer_locale and trainer_spell tables. |
.reload trinity_string | .reload trinity_stringReload trinity_string table. |
.reload vehicle_accessory | .reload vehicle_accessoryReloads GUID-based vehicle accessory definitions from the database. |
.reload vehicle_template | .reload vehicle_templateReloads vehicle template definitions from the database. |
.reload vehicle_template_accessory | .reload vehicle_template_accessoryReloads entry-based vehicle accessory definitions from the database. |
.reload waypoint_path | .reload waypoint_path will reload waypoint_path and waypoint_path_node tables. |
.reset achievements | .reset achievements [$playername]Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost. |
.reset all | .reset all spellsSyntax: .reset all talents Request reset spells or talents (including talents for all character's pets if any) at next login each existed character. |
.reset honor | .reset honor [Playername]Reset all honor data for targeted character. |
.reset level | .reset level [Playername]Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. |
.reset spells | .reset spells [Playername]Removes all non-original spells from spellbook. . Playername can be name of offline character. |
.reset stats | .reset stats [Playername]Resets(recalculate) all stats of the targeted player to their original VALUESat current level. |
.reset talents | .reset talents [Playername]Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character's pets if any. |
.respawn | .respawnRespawn all nearest creatures and GO without waiting respawn time expiration. |
.revive | .reviveRevive the selected player. If no player is selected, it will revive you. |
.scene cancel | .scene cancel #scenePackageIdCancels scene with package id for targeted player |
.scene debug | .scene debugToggle debug mode for scenes. In debug mode GM will be notified in chat when scenes start/stop/trigger event |
.scene play | .scene play #sceneIdPlays scene with id for targeted player |
.scene playpackage | .scene playpackage #scenePackageId #playbackFlagsPlays scene with package id and playback flags for targeted player |
.server corpses | .server corpsesTriggering corpses expire check in world. |
.server debug | .server debugShows detailed information about server setup, useful when reporting a bug |
.server idlerestart | .server idlerestart #delay [#exit_code] [reason]Restart the server after #delay seconds if no active connections are present (no players). Use #exit_code or 2 as program exit code. |
.server idlerestart cancel | .server idlerestart cancelCancel the restart/shutdown timer if any. |
.server idleshutdown | .server idleshutdown #delay [#exit_code] [reason]Shut the server down after #delay seconds if no active connections are present (no players). Use #exit_code or 0 as program exist code. |
.server idleshutdown cancel | .server idleshutdown cancelCancel the restart/shutdown timer if any. |
.server info | .server infoDisplay server version and the number of connected players. |
.server motd | .server motdShow server Message of the day. |
.server plimit | .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file |
.server restart | .server restart [force] #delay [#exit_code] [reason]Restart the server after #delay seconds. Use #exit_code or 2 as program exit code. Specify 'force' to allow short-term shutdown despite other players being connected. |
.server restart cancel | .server restart cancelCancel the restart/shutdown timer if any. |
.server restart force | .server restart [force] #delay [#exit_code] [reason]Restart the server after #delay seconds. Use #exit_code or 2 as program exit code. Specify 'force' to allow short-term shutdown despite other players being connected. |
.server set closed | server set closed on/offSets whether the world accepts new client connectsions. |
.server set motd | .server set motd $MOTDSet server Message of the day. |
.server shutdown | .server shutdown [force] #delay [#exit_code] [reason]Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. Specify 'force' to allow short-term shutdown despite other players being connected. |
.server shutdown cancel | .server shutdown cancelCancel the restart/shutdown timer if any. |
.server shutdown force | .server shutdown [force] #delay [#exit_code] [reason]Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code. Specify 'force' to allow short-term shutdown despite other players being connected. |
.setskill | .setskill #skill #level [#max]Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
.showarea | .showarea #areaidReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
.tele add | .tele add $nameAdd current your position to .tele command target locations list with name $name. |
.tele del | .tele del $nameRemove location with name $name for .tele command locations list. |
.ticket bug delete | .ticket bug deleteUsage: .ticket bug delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first. |
.ticket complaint delete | .ticket complaint deleteUsage: .ticket complaint delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first. |
.ticket reset all | .ticket reset allUsage: Removes all closed tickets and resets the counter, if no pending open tickets exist. |
.ticket reset bug | .ticket reset bugUsage: Removes all closed bug tickets and resets the counter, if no pending open tickets exist. |
.ticket reset complaint | .ticket reset complaintUsage: Removes all closed complaint tickets and resets the counter, if no pending open tickets exist. |
.ticket reset suggestion | .ticket reset suggestionUsage: Removes all closed suggestion tickets and resets the counter, if no pending open tickets exist. |
.ticket suggestion delete | .ticket suggestion deleteUsage: .ticket suggestion delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first. |
.ticket togglesystem | |
.unaura | .unaura #spellidRemove aura due to spell #spellid from the selected Unit. |
.unban account | .unban account $NameUnban accounts for account name pattern. |
.unban character | .unban character $NameUnban accounts for character name pattern. |
.unban ip | .unban ipSyntax : .unban ip $Ip Unban accounts for IP pattern. |
.unban playeraccount | |
.unbindsight | .unbindsightRemoves bound vision. Cannot be used while currently possessing a target. |
.unlearn | .unlearn <spell> [all]Removes the specified spell from the target's spellbook. If 'all' is specified, removes all ranks of the spell instead. |
.unpossess | .unpossessIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target. |
.wchange | .wchange #weathertype #statusSet current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
.wp reload | .wp reload $pathidLoad path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid |
Server console only
20 commandsNo in-game level has these: they work in the worldserver window.
| Command | Usage |
|---|---|
.account create | .account create <name> <password> [<email>]Creates a new account with the specified password and email (if specified). |
.account delete | .account delete <name>Deletes the specified account. Cannot be used on self while connected. |
.account onlinelist | .account onlinelistShows a list of all currently-connected accounts. |
.account onlinelist ip | .account onlinelistShows a list of all currently-connected accounts. |
.account onlinelist limit | .account onlinelistShows a list of all currently-connected accounts. |
.account onlinelist map | .account onlinelistShows a list of all currently-connected accounts. |
.account onlinelist zone | .account onlinelistShows a list of all currently-connected accounts. |
.account set 2fa | .account set 2fa <accountname> <secret>Provide a base32 encoded secret to setup two-factor authentication for the account. Specify 'off' to disable two-factor authentication for the account. |
.account set gmlevel | .account set seclevel [<accountname>] <level> [<realm>]Set the security level for the specified account, or the targeted player's account, to the specified level on the specified realm. Cannot be used on self. Levels range from 0 (player) to 3 (administrator). Realm ID defaults to -1 (all realms). |
.account set password | .account set password <accountname> <password> <confirm password>Changes the password for the specified account. |
.account set seclevel | .account set seclevel [<accountname>] <level> [<realm>]Set the security level for the specified account, or the targeted player's account, to the specified level on the specified realm. Cannot be used on self. Levels range from 0 (player) to 3 (administrator). Realm ID defaults to -1 (all realms). |
.character deleted delete | .character deleted delete #guid|$nameCompletely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted. |
.character deleted old | .character deleted old [#keepDays]Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option 'CharDelete.KeepDays'. If referenced config option disabled (use 0 value) then command can't be used without #keepDays. |
.character erase | .character erase $nameDelete character $name. Character finally deleted in case any deleting options. |
.group set assistant | .group set assistant [$characterName]Toggles the given character's assistant state in his raid group. |
.group set mainassist | .group set mainassist [$characterName]Toggles the given character's main assist flag in his raid group. |
.group set maintank | .group set maintank [$characterName]Toggles the given character's main tank flag in his raid group. |
.reload all spell | .reload all spellReload all `spell_*` tables with reload support added and that can be _safe_ reloaded. |
.server exit | .server exitTerminate trinity-core NOW. Exit code 0. |
.server set loglevel | .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6) |